"Some of you guys must legitimately be high off the Nintendo koolaid." It's Console War time again in r/games! (np.reddit.com)
SubredditDrama
22 ups - 0 downs = 22 votes
45 comments submitted at 12:44:25 on Dec 1, 2014 by eldomtom2
"Some of you guys must legitimately be high off the Nintendo koolaid." It's Console War time again in r/games! (np.reddit.com)
SubredditDrama
22 ups - 0 downs = 22 votes
45 comments submitted at 12:44:25 on Dec 1, 2014 by eldomtom2
The Wii U is crap and I'll explain why. The gimmick of the Wii was actually new and interesting whereas the touchscreen on the Wii U controller is barely used and never really used in a way that redefines the experience to the extent that the Wii controller did.
The only reason people like the Wii U, is not because of the Wii U console, but the games on the Wii U i.e. Nintendo's first party titles. I can't stress enough that people like the games on the Wii U but not the Wii U console it self and conflate their love of those games with love of the console. If Nintendo's games were coming out on PC then no enthusiast gamers would be buying Nintendo's consoles and the only thing keeping Nintendo's consoles alive is their own exclusive first party line up because most of other AAA games sell like shit on the Wii U. The reason is that people already have an Xbox One, PS4 or PC to play those games on and as those games are so resource intensive it's just not worth porting the game to an objectively less powerful console for a pittance of sales.
There is also no reason the Wii controllers wouldn't work with PC either and people do use them with Wii emulators. Honestly, it would be a lot better if Nintendo gave up on making consoles and just made multi-platform releases for their games because people really just want their games and not their consoles. It will inevitably happen because the Wii U is still selling dismally relative to the PS4 and Xbox One. Super Smash Brawl and Mario Kart will not save this console from being a failure overall.
Then we have the bullshit about how the Xbox One and PS4 are trying to be a PC. Last time I checked the huge advantage of turing-complete machines were that they were general purpose devices and general purpose devices that do a variety of things well are a lot better than single purpose systems. Who honestly thinks that the TV functionality of the Xbox One was a bad thing as if extra functionality is ever bad. Console operating systems are crap relative to PC because they are locked down and every time a new console is released a lot of functionality is lost and takes years to return.
I should also add that the Wii U plays video games. The Xbox One plays video games. The PS4 plays video games. A PC plays video games. They all play video games.
The online functionality of the Wii U is unequivocally awful when compared to the online functionality of the PS4, XBox One and PC. It's just undeniable that Nintendo has put little effort into making a good online service.
Another thing that people complain about is multi-platform releases. Usual logic from idiots is that "consoles are trying to be like PC because they are multi-platform games." What you're effectively saying is that Consoles suck because their games are on PC. Nintendo is great because their games aren't on PC. Do I really need to comment on how dumb this is.
Honestly, all this should be self evident if you're not some deluded pcmasterracer or nintentoddler who is somehow trying to balance the cognitive dissonance of disliking consoles and yet liking Nintendo. Play on whatever platform you want. People like consoles. Consoles are successful because they are easy to use and the average consumer simply doesn't have the patience to learn how to play on PC. Everybody should know that convenience trumps all when selling to the masses.
/rant
>The only reason people like the Wii U, is not because of the Wii U console, but the games on the Wii U i.e. Nintendo's first party titles.
Games define a console. So yeah. But how is that a bad thing?
>Honestly, it would be a lot better if Nintendo gave up on making consoles and just made multi-platform releases for their games because people really just want their games and not their consoles.
And you have no idea how nintendo make games. They need to know then platform intimately to get the level of quality they output
>Games define a console. So yeah. But how is that a bad thing?
No. A game is not the hardware. You can make the same game and have it playable on multiple different hardware configurations with the game playing the same. If Zelda, Mario and Smash Brawl were coming out on PC I can guarantee that enthusiast gamers would be buying them on PC. Same as Dark Souls.
>They need to know then platform intimately to get the level of quality they output
So does every multi-platform developer. Their quality in output doesn't come from how well they can code to the hardware. Their quality comes from their game design and reinventing wheels in fun ways.
But the only point in any console is the games on it.
The snes wasn't the greatest console ever because it looked pretty on a shelf. It simply had an amazing, high quality library of games.
If any console lost its library, there would be no point too it, no matter how well designed the console
>The only reason people like the Wii U, is not because of the Wii U console, but the games on the Wii U i.e. Nintendo's first party titles.
My main factor for deciding what console to buy is the games that come out on them. It's why I prefer Nintendo and Sony consoles. Most of the Xbox exclusives don't appeal to me, so I won't get that one despite how awesome the console may potentially be.
Ain't many people going "yo, check out the 60 fps on ninjabread man"
Well...that definitely is a rant. It just reads like a 3edgy4me PC gamer is pissed he can't play Mario on his PC.
Err...we can
Legally*
I have a Wii U and a PC, (the PC is some ridiculous beast with 32GB of RAM and a 770GTX that I built in March). I find they complement each other nicely.
Even so, I am hardly an adherent to Nintendo. I know my brother prefers the "other side" of gaming (call of duty, FPS games, Playstation, etc.) and while he would probably be happy with a 3DS since he doesn't mind Nintendo I got him a PS Vita. I toyed with the idea of a PS4 but decided I should go with the Vita- the PS4 can be his incentive to get a Job :P
>Then we have the bullshit about how the Xbox One and PS4 are trying to be a PC. Last time I checked the huge advantage of turing-complete machines were that they were general purpose devices and general purpose devices that do a variety of things well are a lot better than single purpose systems.
I think the point of that is that PCs are General Purpose in the sense that they have a variety of interchangable components. The issue is that typically a Console has a single set of hardware that you can rely on being present. If you were writing an SNES game, you didn't have to worry about the SPC Audio chip not being installed, for example, and you didn't have to worry about whether the installed PPU brand supported Mode 7 scaling or the high resolution modes. Additionally, since you knew the detailed specifics, a lot of the games of that era used some pretty interesting tricks with the hardware. In Chrono Trigger, the Magus theme/battle music has a "wind" effect. This was actually created by basically overlimiting several channels in a specific way- something very much specific to that audio chip.
So when people say "consoles are becoming more like PCs" I think they mean in terms of the architecture itself. XBox consoles are literally just Windows PCs with special security restrictions put into place and using a pared-down OS. Of course since every console of a given type is going to have the same hardware inside, in terms of software it's pretty much almost as straightforward as before. The big advantage with console development is still the fact that you can actually program against the hardware- whereas on PC you have to program against an abstraction layer. If you know the Graphics processor works better if you send vertices in batches of 1024, you can do that and improve performance on all systems, but with PC systems you'll be dealing with a large variety of hardware and what improves speed on one might reduce it on another, so you are left with the more generally applicable optimizations. (This applies equally to things like shaders, with a given hardware environment you can optimize those down to a cycle level on that specific GPU; but on PC you can't do that since you don't know what GPU will actually run them). The issue is that consoles are moving towards a more "abstracted" development methodology. This makes them more accessible- but it also reduces their actual capabilities in terms of the software. It's a trade-off, and really since the systems are far more powerful I'm skeptical of exactly what benefit we would see if we had the same level of control as was possible with the SNES or Genesis, because by and large that isn't really needed to create a game, and I doubt many studios would justify spending a month of man-hours on increasing the shadow resolution by hand-coding assembly.
Basically PC has the advantage that, as a user, you can swap hardware. I can swap out my 770GTX for a 980GTX or whatever is newer down the road if I want to, for example. This just happens to be a disadvantage from a developer perspective because now you need to deal with an abstraction layer with Device Drivers and things like OpenGL/SDL or Direct3D.
>So when people say "consoles are becoming more like PCs" I think they mean in terms of the architecture itself.
No, they don't mean that at all.
The hardware architecture doesn't matter to someone who plays video games. All that matters is graphical fidelity, frame rate and input device. People don't care what is under the bonnet.
Consoles have always been like PC. They play video games like PC.
> All that matters is graphical fidelity, frame rate and input device.
I'm pretty sure its still gameplay...
I was assuming the same game on multiple different hardware configurations e.g. Xbox, Playstation etc.
Which doesn't really effect the choice of consoles is generally exclusives in the library and the launch titles, making my point again, gameplay.
I'm pretty sure you haven't comprehended anything I've said.
I'm pretty sure the average consumer of video games does not really have 1080p as top priority, rather then genre, and gameplay.
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